1) 움직이는 상태의 PlayerStateMovepublic class PlayerStateMove : PlayerStateGrounded{ public PlayerStateMove(PlayerController inController, PlayerStateMachine inStateMachine, string inParamName) : base(inController, inStateMachine, inParamName) { } // State에 돌입 public override void Enter() { base.Enter(); } // State에서 탈출 public override void Exit() { ..